pathfinder shadow dancer guide


A successful saving throw avoids this negative level. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Cast [two-actions] somatic, verbal; Requirements You are in dim light or darkness. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (80 feet at 6th, 160 feet at 8th, and 320 feet at 10th). Often it starts with fear—fear of the dark, fear of enemies, or an underlying uncontrolled anxiety and the desire to gain power over the darkness. A shadowdancer can jump up to a total of 40 feet each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. The DC for this ability is Charisma-based. A shadowdancer dualled into a mage will use high lvl spells to deal with serious threats anyway, making hips less useful. You also gain a +2 circumstance bonus to Stealth checks when you are within dim light or darkness. At 3rd level, a shadowdancer can summon a shadow, an undead shade. But some embrace the shadow, gain power from it, and dance within its shifting dark. This defense denies a rogue the ability to sneak attack the assassin by flanking him, unless the attacker has at least four more rogue levels than the target has assassin levels.

Shadow Jump (Su): At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. This functions as the rogue's advanced talent of the same name. If the illusion is a creature, shadow illusion has the effects of an illusory creature spell of the same level, except it deals 2d8 damage plus your spellcasting ability modifier, instead of the amount listed in illusory creature.
Skill Ranks at Each Level: 6 + Int modifier. The DC for this ability is Charisma-based. Shadow Illusion (Sp): When a shadowdancer reaches 3rd level, she can create visual illusions. | FateCoreSRD The shadow uses the shadowdancer's base attack bonus and base save bonuses. At 2nd level, a shadowdancer gains darkvision out to a range of 60 feet. You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level. | Starjammer SRD Feats: Combat Reflexes, Dodge, Mobility. He still loses her Dexterity bonus to AC if immobilized.

A shadowdancer with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. At 4th level, a shadowdancer can create creatures and effects out of raw shadow. Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer, and the creature cannot create spawn. Evasion (Ex): At 2nd level, a shadowdancer gains evasion.

This functions as the rogue’s advanced talent of the same name. This ability functions as shadow conjuration, using the shadowdancer’s level as the caster level. Skill Ranks at Each Level: 6 + Int modifier. First dismissed as some perverse trick of the mind, the whispers can seem to ebb and wane, but a true calling becomes more lucid and more compelling. You learn a shadowdancer focus spell of your choice: dance of darkness or shadow jump. | 13th Age SRD Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer, and the creature cannot create spawn. Long answer: Shadow Dancer requires Combat Reflexes, which to make good use of requires high-ish Dex.
This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment. Unbound by any specified morality or traditional code, shadowdancers encompass a wide variety of adventuring types who have seen the value of the dark. Guides here are either no longer accurate or completely eclipsed by other guides. A shadowdancer can jump up to a total of 40 feet each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. Critical Success 1 minute Success 2 rounds Failure 1 round. Many adventuring parties find shadowdancers valuable members of their teams due to their incredible stealth and ability to surprise enemies with lightning-quick attacks where they’re least expected. She cannot, however, hide in her own shadow. To qualify to become a shadowdancer, a character must fulfill all the following criteria. This is my best shadowdancer build, though I only dip in 3 levels for the Hide in Plain Sight and the Shadow companion. She cannot, however, hide in her own shadow. A shadowdancer takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. Yet long ago, some learned that the best way to conquer an enemy is to embrace it. This ability functions as shadow evocation, using the shadowdancer’s level as the caster level. If a shadowdancer already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Arcforge Campaign Setting: What Lies Beyond, Aegis of Empires 3: When Comes the Moon (PF1E). Its level is always 1 level lower than the level of your shadowdancer focus spells. The shadow uses the shadowdancer's base attack bonus and base save bonuses. | The Modern Path SRD If a character already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. Darkvision (Ex): At 2nd level, a shadowdancer gains darkvision out to a range of 60 feet. Shadowdancers are proficient with light armor but not with shields. If the illusion is an object, it must fit within a 20-foot burst, and the creature can be of any size up to Gargantuan, filling a 20-foot-by-20-foot space. This defense denies a rogue the ability to sneak attack the shadowdancer by flanking her, unless the attacker has at least four more rogue levels than the target has shadowdancer levels. At either the start or end of your Stride, you create an area of magical darkness in a 10-foot burst centered on your location. It’s just a question of whether the creature heeds the call and forms a pact with the shadows. New Pages New Pages | Recent Changes | Privacy Policy, Pathfinder (P2): Focus Spell Cards (Accessory), Pathfinder (P2): Divine Spell Cards (Accessory), Pathfinder (P2): Occult Spell Cards (Accessory), Pathfinder (P2): Primal Spell Cards (Accessory). The damage of the illusory creature’s Strike increases by 1d8. Role: Shadowdancers adventure for a wide variety of reasons. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. A true shadowdancer is a creature who flits on the edge of light and darkness. Many adventuring parties find shadowdancers valuable members of their teams due to their incredible stealth and ability to surprise enemies with lightning-quick attacks where they're least expected. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. The DC for this ability is Charisma-based. The shadowdancer's class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Perception (Wis), Perform (Cha), Sleight of Hand (Dex), and Stealth (Dex). Check out our other SRD sites! | FateCoreSRD Skills: Stealth 5 ranks*, Perform (dance) 2 ranks. In some shadow-infused lands, organizations search for and recruit those called by the shadows, eager to transform them into spies and assassins. For this reason, their services are often sought out by those groups in need of scouts or spies. Learn more. A true shadowdancer is a creature who flits on the edge of light and darkness. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

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