Optional. Now use 'add_latest_equipment 1000 Matilda LP Mk. Adds the specified resource in the specified amount to the specified state. Necessary for a balance of power to appear. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Useful if a trigger within has no tooltip. = Rule's new value. 2nd: set_ruling_party fascism. The popularities must add up to 100, otherwise the command will have no effect. Optional.war_support_reduction_on_damage = The bonus to grant. Adds a random valid unit trait to a unit leader. state = The state where the resource rights are located. Executes contained effects on a random country that meets the limit and has the specified original tag. Makes the specified country a subject of the current scope. This is a community maintained wiki. 0 is the oldest, 1 is the second-oldest, etc. Adds the specified amount of manpower to the current state. template = The template the units must use to be deleted. Ships are also constructed instantly. Is cleared once execution ends (i.e. Print out all console commands to game.log file. This is a community maintained wiki. Adds a country flag to currently played nation. You must log in or register to reply here. Not sure if set_ruling_party boosts the ideology on it's own. Please see the. Executes contained effects on every division that meets the limit and is owned by the current country. Adds the specified trait to the current country's country leader. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Does not accept regular ideologies. Generates a random name if not set. add = Trait to add The chance here is on the scale from 0 to 100. value = <0-1>How much collaboration to add. limit_to_border = yes The traits' modifiers will apply to the country that has the character or idea on which the trait is applied. Useful if a trigger within has no tooltip. There should be a button right next to it called "dismantle faction" or somethling like that. Modifies the specified technology sharing group. target = The target country. limit_to_naval_base = yes Changes the country leader's government type for the current scope. Adds the specified division to the current state. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. logistics_skill = The logistics skill of the leader. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral When you reduce a family tree to a family bush, you can't hide as much underneath. Executes contained effects on every state that meets the limit. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Optional.cannot_retreat_while_attacking = The bonus to grant. Sets the bonuses or penalties for the attacker and defender in an on-going border war. popularity = / The amount of popularity to change. For more information, please see our desc = The localisation used as the rule's description. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Sets the row on which the trait is located. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. activate = Will activate the advisor (add them directly when the command is run to the countries government). Can be used as a scope.Province scopeall_provinces = Affect all provinces. state = Which state to add the resource to. Adds the specified amount of manpower to the current scope. Makes the current scope the owner of the specified state. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. amount = / The amount to add. Increases resistance target in the specified state. location = Location where the railway gun is created. Used to define a diplomatic relation between the current scope and target scope country. Dismantles the faction of the current scope. The character cannot be re-recruited after retiring. Removes the specified trait from the current character. Adds logistics skill to the current unit leader. Welcome to "Choose Your Leader!", The mod that allows you to. Yes by default. Executes contained effects on every country that meets the limit. Elsewhere, random seed is unfixed by default, making this argument unnecessary to set to "no". Those save files should look the same. Removes the specified unit leader by their legacy ID. region = Strategic region where to damage units. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. The current scope and any subjects automatically join the faction. Checked in the scope of the unit leader. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Triggers that must be met in order to gain experience that'd make assigning this trait possible. Adds the specified ideas to the current scope. Set country's current fuel ratio relative to its capacity. Changes the currently playing soundtrack. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. ] - - - -----------------------. Assigns a type to the trait, which gets used to assign which characters are able to receive it. trait = The trait to remove. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Adds the specified brigades to first available slots of specified columns to the template (if possible). freedom_level = The new freedom level value. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. Bypasses the specified focus for the current scope (marks as complete without firing. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. "all" will remove all wargoals. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Changes the name of the specified political party for the current scope. Loads the specified order of battle for the current scope, applying the effects within. Country leaders are defined with the country_leader = { } block. amount = How much decryption to add in flat numbers. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. Enables resistance for the scoped state when the occupier is the specified country. Optional. days = / The number of days to remove from the mission. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. These scopes are used within effect scopes to control the execution of effects. Preferable to use every_army_leader unless necessary to use global_every_army_leader. ratio = Will damage a ratio damage to total organisation/strength of unit if set. Optional. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Toggles the GUI bounds debug, allowing to test for different window sizes easier. 1. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Retires the character, removing every role they hold and making them disappear from the game. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. Displays a special tooltip for the specified decision category in the effect tooltip. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Toggles the pausebanner for nicer screenshots. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. character = The character to transfer. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. If you spot a mistake then you are welcome to fix it. Politics have no relation to morals -- Niccolo Machiavelli. Optional. Adjusts the popularity for the specified party in the current scope. Deprecated. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. female = The gender of the leader. Executes contained effects on every country that meets the limit and borders the country this is contained in. Retires the current character (removing them). It is recommended that you use the workflow available through the MLEADER command to create leader objects. A weight of 0 will result in it never appearing for randomly-generated unit leaders. Optional. The "parties" parameter no longer works as of version 1.7. Leaving it out completely or setting to -1 will make the character not have one. Sets the popularity for the specified political party in the current scope. Optional, defaults to false. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Optional, only can be defined for ships. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). Displays the specified idea in the tooltip for the current effect scope. It may not display this or other websites correctly. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. count = or allThe amount to destroy. Optional, defaults to owner of operative.recipient = The recipient of the event. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. keep_political_leader = Controls if the promoted party leader (i.e. my 2 questions are thus: A modifier increases a multiplier by the given decimal number, which can also be negative. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For more help using the console and cheat commands, see our basics guide. Adds collaboration in TAG with the scoped country. Starts a civil war for the current scope with the specified parameters. The console can be opened by pressing the ` key (usually located under ESC ). In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. If set to "auto", will pick automatically. nationalities = { }The nationalities of the operative. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". However, operatives are not considered characters and are still created with the create_operative_leader effect. Optional. If a field marshal is assigned to lead divisions directly rather than other generals, this will. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Sets the current war support value for the current scope. Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. Removes the core of the current scope from the specified state. How often does the combat view give a random sound? If it is 1, it will return "artillery_equipment". obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. This example can be used as an effect in regular code as scripted_effect_name = yes. Changes the template of the division to the specified one. Interactive corporate website. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } Optional. Gives bonuses of reducing land doctrine cost to current scope. Starts a border war for the specified attacker and defender. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Decides which advisor slot gets used by the. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. Originally posted by : what would be the full command to make USA fascist. fallback = Defaults to no, if yes each option will try to fallback to the next available one. path = { } Changes the specified portraits of a character.
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