If imprisoned, the entitys wards appear to be decaying, allowing it periods of limited freedom yet also pulling it back to confinement, perhaps due to celestial alignments or some other more arcane reasoning. CON 60 () DEX 70 (+40) POW: (3D6+5)5 Hit Points: 12 Damage Bonus (DB): 0 Build: 0 Move: 9 Combat Attacks per round: 1 (asphyxiate or possession) Either attempts to smother and asphyxiate or possess a target (see The Black, page 224). Subsequently, Kruschtya, the equation, and his tragic fate continue to provide an ideal topic for latenight conversations among the scientific community. Purchasers of physical products get the PDFs for free. Those affected should make a Sanity roll upon waking (1/1D8 loss). In any event, all those within this mist lose 1 point of Sanity per round. Be not caught by its writhing and boneless limbs lest you become wrapped in the darkest night and choked of life. Of course, most members of the Cthulhu Cult are not aware they are part of an organization spanning the world. Little may be known about a certain entity, and until clearer information is obtained, it is grouped here with an assortment of oddities. Possible Blessings Perceive Time: awards followers with glimpses of matters past or future, with such knowledge being used for cult work and, sometimes, personal gain. Around her feet were gathered an assortment of cat companions. An apostrophe indicates a compacted short-I sound. Such things take hold and redesign a persons world in their consciousness until all they perceive stems from the cruel beauty of the King and/or Carcosa. An all cases, the gods appearance is always accompanied by numerous cats of all shapes and sizes, who arrive ahead of their goddess to herald her arrival. Usually, such snakes are above-average sized venomous members of their species common to the locale. Designed for HeroQuest Glorantha. Alternatively, may issue a gout of its blood, see The Black, nearby. At other times, Lilith appears as a glowing leprous figure, vaguely humanlike, with extended phosphorescent limbs and bestial or decayed features. Such vision means Mhithrha cannot be surprised. Of the cults that do exist, these are often what might be described as death cults whose entire outlook is fixated on the pointlessness of existence. Bel Yarnak, Book of Iod, Iod, Nyogtha, Tikkoun Elixir, VachViraj Incantation, Vorvadoss, and Zu-che-quon copyright 2020 Carole Ann Rodriguez. All such cults appear to hold the central belief that one day Cthugha shall come to cleanse the unworthy from the planet and that the blessed ones shall be reborn in flame to claim this world as their own. Certain rituals, honoring Abhoth and including some form of gift, are said to appease the entity, and may temporarily hold it back from attacking and consuming those in its presence. Those touching or otherwise coming into contact with Tulzscha may suffer 1D6+2 damage from its cold flames (Tulzscha can alter its form so that its flames deal no harm, so this effect is determined by the Keeper). Happily, such events appear to have been limited and isolated, yet in the modern age, with such technological advances as wireless radio and other marvels, the reach of the Lady could be formidable and far more devastating. One dreamer reported seeing Atlach-Nachas minions catching and bringing humans to the great web, whereupon Atlach-Nacha birthed a small spider-like creature that crawled onto the human and attached itself to the persons back. This relatively small group continued into the 20th century, preferring to remain hidden and secretive in its undertakings. For, if Yog-Sothoth is coterminous with all things, seeing everything and everywhen, then Yibb-Tstll is like the recorder, gathering this data within itself as though a living library. Cult A brief summary of earthly and alien worship, and perhaps providing an idea of the scale of such devotion offered toward the entity. Illustration in a role-playing monster book can be a tricky thing. Dire was its face, which possessed eye slits cut into the head that when pulled apart revealed yellow-red glowing orbs, and the great mouth running edge to edge, opening to display layers of crooked and sharp teeth and a huge and repulsive tongue. Free shipping. The poisonous symbol seems to twist and swirl and squirm, reaching hungrily for the viewer. bullets). Possible Blessings Strange Vision: seeing the world differently and opening the mind to cosmic knowledge (increase in Cthulhu Mythos points). Some may receive vague impressions they associate with folklore or other human-centered beliefs, while others see deeper and access a clearer Cthulhushaped message. A seemingly mindless entity composed of jelly-like liquid the consistency of thick mud. For a portion of Azathoth (see below), the Keeper should decide whether any (suggest 1D3) or no servitors are accompanying the lesser form of the entity. Rather than the usual great lizard form commonly assumed by lloigor, Sebeks physical manifestation is subtler and more cunning in that it has fashioned its appearance (on Earth at least) upon a cross of human and crocodile. The immense Cthulhu Mythos bestiary includes detailed story information and scenario seeds for all the monsters in the Keeper Deck. Most scholars agree that Leviathan is in some way connected to Great Cthulhu, with many categorizing the entity as an avatar. The dreams of Azathoth may touch an individual or group and are possibly interpreted as a voice from beyond offering forbidden insights into the nature and meaning of the universe, power, and a realization that something greater than them exists. 70% (35/14), damage 2D6 80% (40/16), damage 4D6 Armor 10-point thick hide. Some depict a monstrous amorphous bulk while others suggest a vaguely anthropoid outline, although all share a grand corpulence. Encounters The entity abhors light and only manifests during nighttime hours or in areas of total darkness. ZATHOG (Great Old One) A bubbling mass of ever-churning protoplasm, dripping slime and sprouting vestigial limbs before reabsorbing them. One might assume, Azathoth fashions avatars through its dream connections with other species, creating aspects most suitable to connect with worshippers. 90% (45/18), damage 2D6 60% (30/12), damage 5D6 70% (35/14), damage 3D6 Armor 10-point rubbery hide. SHUB-NIGGURATH: KEEPER OF THE MOON-LENS, THE (Avatar) Im glad to say I witnessed the Goatswood festivities from afar, perched and hidden in the garret of an empty house that gave me a good view of the town square, although what I saw still haunts me. It reforms upon its throne in Carcosa in 1D100 days. Take their inspirations and be inspired. Scott David Aniolowski and Christopher Smith Adair: Nug & Yeb. Something like oil given crude shape. (Great Old One) First, a dark shadow appeared, consuming all light. Immune to cold, fire, chemicals, and electricity. Regenerates 3 hit points per magic point spent in healing itself (death at zero hit points). It reforms in 1D10 hours. Over the next 1D10 months, these lumps grow in size, usually beginning as an area of reddish pimples that grow and begin to weep a pus-like fluid. The process marks the petitioner with the sign of Quachil Uttaus, where the persons spine is deformed and twisted (reduce CON by 1D10+5 points). The fumes dissipate rapidly (so do not cause further damage), although by spending an additional magic point the fumes can be extended in either range or duration (1 magic point per round and/or per 5 yards/meters range). According to the account, the extent of Sedefkars inhuman cruelty caused the Skinless One to gift him a magical simulacrum that would allow the wicked Sedefkar to don different identities. The creatures can be killed with a hard slap or stomp (with 1D10 killed per round by a focused individual). Humans filter their perceptions through the world as they understand it. Some may glimpse more of the truth, and such individuals may be potential cultists or seek to utilize their knowledge for personal gain; thus, Nyarlathotep may make an entrance in human guise to tutor or mislead these individuals, perhaps emboldening them or diverting their attention to other matters more in line with Nyarlathoteps own agenda (usually sowing the seeds of chaos rather than outright destruction). Most often seen within the Severn Valley, although possible elsewhere, is Eihorts seemingly greater control and influence of the immature, with gangs of children or youths coming under the Old Ones sway. PROFILE: THE DWELLER IN DARKNESS Sanity Loss: 1D10/1D100 Sanity points when encountering the Dweller in Darkness. Whether this is accidental or a means for the Elder deity to appear before or communicate with humans without driving them insane is unknown. Note that body armor provides no protection from this attack, but an intervening wall or embankment would safeguard against harm. Used with permission. The Book of Eibon warns that the outcome for such time meddling can be severe, and speaks of ageless tortures and agonies suffered by those who become trapped in the angles of time, or who bring the everlasting effects of time upon their heads. Magic POW: 250 Magic Points: 50 Spells: BMoth does not usually utilize spells. Its form grows, expanding by approximately 20 feet (6 m) per round, and can continue to expand at will until the entity chooses to stop or the constraints of this reality force it to return to its home dimension (such things being determined by the Keeper). In addition, the following authors contributed to the original work: David Conyers, Keith Herber, Kevin . The (still at large) serial killer known only as the Carrion Murderer, may be an adherent of this Old One. Whatever the reasons, worshippers appear to play out this cosmic feuding on a human level, with differing cults at each others throats and using deity-gifted magic to settle scores and thrown a wrench into each others dealings. The green eye in darkness sees all. coming within 10 yards/meters of the entity) should make a POW roll. Think of Daniel D. Fox and his totally original product Zweihander. 185 CHAPTER 2 m a l Other names: the Cunning One, the Scaled One, Sol-bak, Sse-blok. Typical hallucinations include the notion of being followed by dark and ominous faceless figures, being stalked by horrible monsters, or finding oneself lost in a desert, with Sanity losses incurred as though the hallucination were real. For those who are sought for punishment, it attempts to touch the target (who may Dodge) and, if successful, causes the target to be physically transported to the Dreamlands and imprisoned in the Chains of Aforgomon (see page 236), unless they have some way to ward against this effect. Better to strip away such veils and focus on the manifestations as simply as possible. Play with the newest version! Combat Attacks per round: 5 (strike, crush) Cyegha tends to float or drift over an area, randomly picking targets to crush with its tentacles. Special/Other: anything not already covered, if specifically stated, deals no damage whatsoever Though they are given indicative hit points, deities of the Mythos cannot be truly slain. In some cases, its servants have been sent far to reclaim and uncover pieces of the meteorite the Old One arrived in; some speculate that in doing so the servants are able to revive what might be considered a sleeping or dead shard of the entity, while others argue that Glaaki remains in a weakened state (following its momentous arrival) and the crystals it obtains are absorbed as a means to re-energize and restore it to full health. A number of scholars believe it does manifest elsewhere, citing conversations held with certain brains tended to by the migo, which suggests this avatar appears on worlds inhabited by the Fungi from Yuggoth. The affected person may see through the illusion with a successful INT roll, at which point it no longer can affect them. TYPICAL PHYSICAL MANIFESTATION: ABHOTH STR 200 CON 500 SIZ 400 DEX 05 Hit Points: 90 Damage Bonus (DB): +6D6 (only +1D6 per pseudopod) Build: 7 Move: 0 Combat Attacks per round: 1 (pseudopod whip, seize) Those who would approach Abhoth are met and harried by its monstrous spawn that continually birth from its body. Used with permission. Weather Control: may spend 5+ magic points to affect the weather within 5 miles of the avatar. Other names: Hand of Fate, the One Who Brings Death, the Reaching Hand. One may also assume that the reference to many faces shines a light on Nodens apparent human form, which seems to jump straight out of human mythology. Telepathic Control: may use telepathy to control humans and other species. The mist surrounding Han appears to emanate from its being. Certainly, such thoughts give credence to ideas of past lives, hypnotic regression, and even ghosts, if one can contemplate what may happen if a soul becomes unglued from the physical plane. Overall, it gave an impression of something swollen beyond its natural girth, both monstrous and repellent. Do you know where i could find the new Malleus Monstrorum - Cthulhu Mythos Bestiary (the 2 books from 2020) >> Anonymous Fri Oct 30 09:50:43 2020 No. Many human religious texts feature similar creatures, such as the monster Lotan (who is defeated by Baal Hadad), Tiamat (defeated by Marduk), and Jrmungandr (defeated by Thor). Some appearances have resulted in humans seeing the entity as worthy of worship, with cults forming to divine or access wisdom concerning the world of sleep and dreams. While some may possess the knowledge of a Gate spell, they are unable to use it, needing to be summoned or contacted by lesser species to manifest outside their dwellings or prisons. Fighting 50% (25/10), damage 2D6+2 Tentacle grab (mnvr) 50% (25/10), held, bitten, or flung on following round (see above) Leap 70% (35/14), damage 5D6+6 (see above) Armor None. Cult: Servants of the Crawler Small Crawler is an aspect that is rarely seen outside of Asia and seems to have particular resonance in the South Asian region encompassing India, Pakistan, Bangladesh, Afghanistan, Bhutan, Nepal, and Sri Lanka. This game is great, message me on discord gutterpunch#6206 and lets chat about it. The tome describes how chosen followers and others are kept secluded and forced to feed until they become ripe for sacrifice. Such corpulent offerings are then made to Yumengtis, who manifests and then consumes the sacrifices. An opposing line of thought suggests Daoloth is somehow linked to Tindalos and may be an alternative manifestation of Mhithrha, the Arch-Lord of Tindalos. If any grains of truth can be gleaned from Foley, one might surmise that Nodens is a being whose power is fashioned to maintain a cosmic balance and ensure the continuance of the universe in its current form. They can return sometimes of their own volition after regeneration, and sometimes only at special times, places, or through the use of specific rituals to summon them. humans), forcing them to retreat or return from whence they came. Powers Loathsome Aura: any humans within 100 yards/meters of the Skinless One find that their skin starts to itch. The name "Cthulhu" was purely an invention of Lovecraft's. Rarely has this entity appeared on Earth, and such records of its alleged arrivals are fragmentary and perplexing. On the following round, a Hard CON is required, causing 1D4 or 1D6 damage respectively, while on the third and subsequent rounds, the CON roll becomes Extreme, causing 1D6 or 1D8 damage respectively. TYPICAL PHYSICAL MANIFESTATION: NYOGTHA STR 425 NYOGTHA (Great Old One) The painting showed a glistening, gelatinous blob of living darkness within what appeared to be a vast cavern deep underground. Fighting 80% (40/16), damage 2D6 Grab (mnvr) 80% (40/16), damage 2D6/3D6 (see above) Armor None. What is known, according to various texts, is Basts alignment to earthly cats, a being that will seek retribution for those who consistently act cruelly or harm cats. Being touched by Nyarlathotep may cause an inner revulsion, a growing numbness in the pit of ones stomach that signals all is not well here. Lastly, earthly encounters will primarily take place in damp and dark surroundings, which the entity seems to prefer. In some cases, a human may be transformed in a Child of Shub-Niggurath or else some other twisted 191 CHAPTER 2 m a l TYPICAL PHYSICAL MANIFESTATION: SHUB-NIGGURATH STR 360 CON 850 SIZ 600 DEX 140 Hit Points: 145 Damage Bonus (DB): +11D6 Build: 12 Move: 15 Combat Attacks per round: 1 (flail, strike, seize, or trample) Uses a multitude of tentacles and limbs to flail, strike, and seize opponents. Praise be his name. Dream Contact: anyone who has experienced contact with Cthulhu in some form (dreams, artifacts, and so on) may be contacted by Chorazin. 60 DEITIES OF THE MYTHOS Cult This entity is said to be revered by some isolated communities in Polynesia, Hawaii, and along the coastal regions of the Arctic, who refer to the deity with a variety of names, usually transformed into local dialect though associated myths. I do not claim that I have found all of the answers, and many paths have led to dead ends or trailed off into quarters I have feared to tread. Certain rituals may involve the use of metal, such as sacrifices being thrown into or covered with molten metal, or initiations involving proving ones strength of resolve by thrusting a hand into a pot of liquid metal and so forth. It reforms in 1,000 years. From the head, three stalk protrusions, each ending in a bulbous eye. Inherent within such sights is the boon of Cthulhu Mythos wisdom (+1D10 skill points) and its curse (1D10+1 Sanity points). The rare Eighth Sathlatta is believed powerful enough to summon Yibb-Tstll to the summoner, although such magic is best avoided as such an act carries many unforeseen consequences.
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