To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Stranger Things 3: The Game: Directed by Dave Pottinger. For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Now, head to Hawkins Square and the hardware store. Now head SE to the end of that long hallway to another locked door. You can go back and talk to her, but she's just going to tell you to keep looking. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Northwest of your location by the table is your first Gnome #1 Johnny. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Get the last piece of material you need in here, and then head outside to the workbench. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). Its as follows: Salmon. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Just pop health packs and coke cans when you need to. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. At the end of this effort you'll be rewarded with Gnome #41: Adora. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. undamaged item (including handmade items). Go back to the bear plinths and position them as hinted at. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. She will prep you your special shake, so head back to the Pool. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. So this walkthrough guide will help . Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Keep moving to wipe them out with less damage. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Run through the Russian bases as much as you can. You'll wrap up the Slumber Party quest. Now lets head back to the Town Hall. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Now head through the door to your east, and youll come across a chest containing x3 Random Items. Stranger Things. Head through the newly-opened door to reach Hawkins Lab Second Floor. After a cutscene, you'll be back in the atrium, for boss fight time. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. In the final one you'll get a quick cutscene. Now, head around the street to the library. Go down the SE path and give that one an answer of 5. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Is the major involved as well? Tiny #4: Weathertop, Weathertop Shack, entrance room. Now we need to head to the Town Hall. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. This walkthrough is the property of TrueAchievements.com. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Immediately head north around the trees here and you'll find a passage around the perimeter fence. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. I wonder how this hospital functions anyhow, just continue along the linear path. Just let the timer run out and move forward for now. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). Enter the bolted door to find the golden Rat. You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. The back door that was locked before is now open! If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Past the vending machine, youll find a chest containing x3 Random Items. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. READ: Stranger Things 3: The Game - All Bosses Guide The interesting draw to this mode is that it kind of works as a permadeath mode. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Walk forward and you'll compete the quest. Youll find a Workbench if you need it, then again hit the switch to move onward. Now back inside, you can pick up another x3 Gauze from Elevens dresser. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. And then turn off the power. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Head outside and head to Cerebro. Just use your map via to make sure you're on the right track. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Eventually you'll be ambushed and back out into the cabin. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. Time to head to Hawkins Lab. Grab it and head back to the door with the golden bear and grab the key. First, head SW through that locked door. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. In the next clown room, enter the bolted door to find another Medkit. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. Now enter through the golden door and head up to floor 5. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. After a cutscene, the final boss fight with Grigori will start. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. Now move the Mini-Truck again to the 3rd area. Around the house to the SE is your next Gnome #2 Christine. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. I recommend just running past these enemies to talk to Murray in the vents. The order of the switches, from left to right, is 2, 4, 1, 3. Enter the bolted door to the NE to find x2 Medkits. Go around the corner and you'll hit another timed event. This isn't really as confusing as it initially seems, though. company owns shopstyle codycross abigail western area 51; wax candy with juice inside troy mi . Head inside to Starcourt Atrium. You should have 12 by now, so we need at least 18 more to make a total of 30. You'll re-enter The Void. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Stranger Things 3: The Game By: BonusXP. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Talk to it and give him the answer 5. Backtrack and go NE along the only other route. Hit the second, first, and third breaker in that order to open the path after the pressure plates. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Inside the chest, youll find Soviet Keycard Lv2. Head NW to the town hall, where there's a Fanatic sitting outside. If you attack the woodpile in the central room you can find a Wood Plank. He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. Now you've got a number of story quests. I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). Make sure you make two additional ones beyond the one you need to open these doors. Talk to the receptionist again, and you'll get access to the elevator up. Head through the newly opened pathway. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). June 30, 2022 . Stranger Things 3: The Game Story walkthrough. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Crack the locked chest to find x5 Random Items. Double-check and mop up any you might have missed now. Bring it back to complete the quest, then head into the Hawkins Town Hall. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Discuss this walkthrough in its Walkthrough Thread. stranger things 3 game murray's warehouse buttons ingredient in ice cream that causes diarrhea 3, 2022 how old was zacharias janssen when he died on stranger things 3 game murray's warehouse buttons Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. Then, exit the area and head to Hawkins Hospital. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Head into the Library and learn from the librarian your task to find a dictionary will not be easy. Inside the top one room a chest with a Cattle Prod. Now head to Petal Pushers. Stranger Things 3. Talk to Kline when youre ready to continue. That's everything for the quest thus far. He seems like a good kid. The locked door has two medkits if you need them. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. To the north, you do a similar thing with power switches. To the NE through a wooden door, youll find Robin locked up. His special attack will fire some tracking bullets, which are pretty tough to avoid. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Enter the wooded door first for a Funhouse Keycard. With that done, switch to the Rat, Paper, Scissors quest. ALL RIGHTS RESERVED. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Rewards: Hidden Room, Money (Chest), Money (Chest). My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Otherwise, head SE to find another clown and the yellow doors. Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. Defeat the enemies and enter the last room, where you'll finally find a crafting table. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. Back in that previous green room, head SW and you can find a lone Medkit. Random murders. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. Inside is more loot and Gnome #21: Seth. An experimental topping. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Then hack the door panel and get in the car. stranger things 3 game murray's warehouse buttons. Turn on the power and head through the newly-opened door to find the showers. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. This leads to a puzzle with a computer terminal, diary, and bulletin board. By a guy with a plush animal you will find a shooting gallery that takes real money. Start by heading SE. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. That'll take another third of his health off, and you'll need to repeat it two more times. Creators: The Duffer Brothers. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. On Aug. 31, 2021, Stranger Things 3: The Game will be . Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Now enter the lab for Hawkins Lab First Floor. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). It's at the end of the corridor. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Leave here to get up to Floor 5. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Head around the counter to the back room and smash your way through. Next, that leaves us finding the Salmon and the Sardines. In the next area, the map will reset, and youll find another Medkit. Now talk to the scientist and try to head inside. The wooden door to the SW is a dead end. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Report back to get your next task; straightening some photos. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). Now head to Starcourt Mall. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. Man, there's way more random illicit activities going on in this game than the show! #7. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. Next, barricade all the windows, then the door to start a boss fight. Stranger Things. There are 3 locked doors in this area with 3 circuit breakers. Anyone else gotten to this point? In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Mackerel. Head through the door and you'll complete the quest. Head back to the Pool and talk to the relevant characters to finish the quest. Kill the enemies in here and grab Gnome #39: Deckard. Theres a note on the bulletin board that says The Bear is vegetarian, and the Rat is always thirsty Rat here, Bear next door. Backtrack to the previous fork and head SE. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. So instead, set the breakers to what the computer in the opposite wing said. Tiny #9: Hawkins Square, Hardware Store, N end. Finding the line too long, head downstairs to Scoops Ahoy. They're pretty easy to find. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Now loop around and enter the locked door NE of here. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Return to Cerebro for a cutscene, after which you'll complete Radar Love and the achievement: You'll now be tasked with finding Eleven. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Now its time we go back and get all the ventilation shaft stuff we missed, yey! But . If you go SE, NE, SE, NE, SE, youll find Gnome #48: Slash. Carry on, and when you reach the next orange room, give that clown an answer of 10. In the room past the locked door will be more Bad Dudes and Dudettes. Consider having Max be your backup, as her special gives you hearts at the cost of energy. In the next green room, answer the clown 5. With that done, lets head over to Hawkins Fair. Steve will join the party, and now we have a full roster. Head into the house and you'll get prompted to head outside to spy on Billy. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? Head SW when you pass through (the door the opposite direction is locked for now). Eventually, painfully, it'll be over; just leave the area to be done with it. Now, travel to Hess Farm. The locked door has loot and more enemies. Report back to Steve and you're done with the quest. Take the 1st vent, and youll come to a room with 2 more. Help us fix it by posting in its. f Stranger Things poster 11 x 17 inches. Give the clown here an answer of 2. Talk to Kline to complete the quest. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Hit the switch to allow your partner inside with you. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Now pay the admission to get into the Funhouse Floor 1. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. Notable ones include Sharp Shooters and Body Armor. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Proceed to the Hess Farm Russian Base. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Just back off when you see the double arrows suggesting he'll pull this move. Lets head to the Nondescript House in the suburbs next. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. After talking to Murray, you'll need to head to Weathertop. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Whichever you choose, make sure to equip it on the Party screen after. Exit the house and head NE to the Pool. It worked for me. This is the Nondescript House, where you're officially tasked with finding the gnomes. The solution is simplekeep them apart and hit them hard. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. Head back to Hawkins Suburbs and the Pool. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. She'll start the errand The Golden Gift. Left/NW wing: On - Off - Off - On - Off; Right/SE wing: Off - On - On - Off - Off. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Ivan will help you once you smash up the rats in the adjoining rooms. I recommend starting from the shows and working your way around clockwise. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. Inside is a puzzle. Now head back to the bear door. PC: choose Steve as second player. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Rewards: Hidden Room, Gnome #42: Samantha. This next room, as crazy as it looks, is impossible to win. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. The first order of business is to see what was in Murrays backroom, so go check that out. See all condition definitions : Size: : 11 x 17 inches . Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. Now it's time to get back to the main quest. Hoppers CabinThe doors are closed again. The clown here needs the answer of 5. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Your reward is a shock or fire damage boost trinket. For this first stage of the Roadmap . He will task you with smuggling? stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Enter Hawkins Post and talk to Nancy. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. Dustin's House is NW of Mike's. If you dont understand why, 2-Pi-r is basically just the circumference of an object.
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