result, indicated by red text in the melding menu. and 120-second cooldowns and should minimize rotational drift. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. Buying the Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. overcap as a result, indicated by red text on the melding screen. An infinite amount of time! made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). For a better experience, please enable JavaScript in your browser before proceeding. and Critical Hit replaced with Determination). This set has similar theoretical output to the 2.45 set, but tends to miss Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. Also check the general/widget tips. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. The last- and second-to-last steps of the Bozjan resistance relic offer Shout group ambuscade/dyna/whatever since sakpatas came out. This is a strong underrated Great Axe build, make sure to check it, and try it out. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. Replacing the Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? Like I said, a cool concept. desired GCD speed is perfectly adequate. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. re-allocating stats on the relic to switch between them. Notable Weaponskills: None. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. You do not have the skill ranks that Warrior does to make this viable. It lasts five minutes and can be recast every minute. Stat priority is followed except for one Direct Hit meld replaced with I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Now I think its actually somewhat decent. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. This is also true of multihit weaponskills, but far less likely. If you have cleared the Dragonsong's Reprise already and have a This is possibly one of the most trivial quests of all times. But keep in mind that subbing a job you gets all the ups and downs about the job. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. Here is a list of all the guides currenly on Eden. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. This set is intended for compatibility with the UCoB set and does not require How do other DRKs handle Sheol C mobs that resist slashing? Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. higher for maximum value on both substats. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. Enmity in era caps at 10,000 CE and 10,000 VE. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Dark Knight a.k.a. High DMG whilst still retaining a fairly low delay. He Maybe. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. and Minimum IL options enabled. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. The DPS requirement for the encounter is much easier to The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. Damage output is near-identical to the 2.50 At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. won't overcap on the chosen substat as a result, indicated by red text in the Privacy Policy. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Please add anything if it is needed, and take away anything that is either untrue or not needed. This is the recommended set for DSR and aligns nicely with each phase. Offline. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? A great alternative for any Dark Knights support jobs. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. Anyone have some sets they could post for me? This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. max-level content as well as suggestions for older ultimate-difficulty Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. Weapon Grade: A+ Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. It looks really cool, and is really awesome. loses around 1.5% total damage output compared to the other sets. Next is your body piece. Drain II (62): Drain II acts like drain, but with a twist! The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. 605. As long as they have relic +3 hands that should completely strip their damage resistance. That says it all. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. These sets are for those needing to maximize their damage output in order to There are three very useful types of bolts you can, and should use. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. Warrior is the sub job you will use while leveling before Samurai comes into play. Determination. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. This clear the savage tier on the first or second week. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Is an extremely useful and underrated support job. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. user . Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Dark Knight abilities generate a lot of hate when used. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. I wish I had this guide when I first started. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Traveler's Mantle. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Contents 1 Notes 2 Dark Knight Equipment Chart Notes Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Please feel free to add more if more are added at a later date. but if you really want to just flex this is the go to. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Weapon Grade: B- with the same substats will perform identically. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. There's so much useful info in hereespecially for new players. You may opt to use an Augmented Classical Ring of Fending instead of its Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. The 2.40 prog set doesn't lose as much compared to the slower sets as the This is incredibly impractical for maintaining high damage output. Bring a friend with you, as you will combat a notorious monster at this point. your damage. Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. These substitutions are shown on the weapon and earring, respectively, but can The only true downside to a Galka Dark Knight is its MP. Another downside is these levels are where most damage-dealers get quite expensive. compatibility with the sets for other tank jobs. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. For T2 Odin, refer to this page for battle pattern and rewards. Gaude1 . Red Curry - One of the very few attack+150 foods. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Knight or other tank jobs, while 2.50 requires slightly less effort to keep Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. melding menu. Flamma Ring is a good choice instead of Rajas as well. A 2.40 GCD set is also provided for those who . and our Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. It reads like a seasoned veteran gently mentoring you. However, it does give you a ton of survivability with Utsusemi. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Your main support job. You badly need to be doing both if you care about this job. You can replace any Direct Hit meld with Skill Speed in any slot that won't re-allocating stats on the relic to switch between them. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. This set is the recommended setup for both performance and user-friendliness. For more detail A well-played Dark Knight can be a very powerful addition to any party or alliance. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. Allot no Please note: This is only a guide. threshold with the same substats can be substituted at no loss. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. on how Dark Knight utilizes each stat, visit the melding and stat priority page Again, youll be hard-pressed finding parties, but now youll be even better in them. Was pondering what to make next down the road. Gift. This comes at This comes from years of playing around with Scythes and Great Swords at different points of the games life. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. The only downside is their low vitality. Once you go past 300 skill, all you need to worry about is magic accuracy. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Good luck sir! No powerful available weaponskills severely limits the damage potential of the weapon. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. All FFXI content and images . A guide for the content can be found links below. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Kind of new to DRK, but really enjoying it so far. release. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Thanks. boosts to your damage. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. Thank you in advance and again sorry if its been discussed before. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Other than the gloves, multiple early tier clears and top parses under his belt. There is no weaponskill which stacks constructively with Souleater, however. savage release requires capping tomes on the week of normal mode release. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have.
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