You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. For more information, please see our Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Still, I like the perpendicular fallback lines. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. How do you get so much army exp so early on? It is only visible to you. Expand the Agitprop7. 1 mo. Always check the Allies for licenses like for CAS or AA-guns! [Touhou], Asphalt 9 - Comprehensive Beginners Guide. You can find part 1 here, part 2 here and part 3 here. Sorry for the necro. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! IT'S DONE. The year is 1936 and tensions over China are progressively escalating. Also here is what you need to know: Here is an example of how you can start off teching. State level AA only affects bombers and does some damage to CAS. Privacy Policy. But most of time they just seem to be losing manpower and equipment without really getting the xp. The Zinovyevite Terroist Center9. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. Valve Corporation. You need to sign in or create an account to do that. Transport to have bread and fish rain down onto your men.. also guns. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Please write your division build / setup for this tutorial. I deleted some and converted others to 2 width edit templates. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. All rights reserved. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. All trademarks are property of their respective owners in the US and other countries. I prefer using artillery, but rockets can be used. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. So first. Khrushchev dabbled with Trotskyism in the past. Same goes for increasing the SPG:tank ratio. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. The Collectivization Process12. Support Companies: ALWAYS engineers on your marines. Press J to jump to the feed. But, not the picture of course. JetBooking for Elementor | Comprehensive Guide. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). And unlike 14/4 marines, once these land they can actually fight. These are like the 5/2/2, but for multiplayer. Contents 1 Geography 2 Events However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. Press question mark to learn the rest of the keyboard shortcuts. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! The individual tanks have 200 armor and 100+ piercing, and I . This is a min-maxing guide as well as a strategy guide for the Soviet Union. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. First just build civs in Moscow and Kiev, and try to go War Economy. This item will only be visible to you, admins, and anyone marked as a creator. I usually use them in separate divisions, though, like you'll see in template 4.3. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Do I need to pump out 24 widths to win? And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. But that doesn't mean medium tank Soviets isn't viable. This item will only be visible to you, admins, and anyone marked as a creator. You have 280 factories in 1944 and are building nukes. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. As a Russian player, I am very pleased to have such a successful game for the USSR. Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Hope this was helpful, as always! Support engineers, signals, AA, maintenance. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. I particularly like ideas 1 and 4 and will look into writing these at some point. Easy to Learn: Tracer - A Comprehensive Guide! Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. Therefore, lets proceed into the guide. Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. After a lot of shenanigans, we got all of this and now was time, to fuck the . All countries trade with you FIRST and buy licenses like Fighter I from you. Just to check are you playing as the Soviet Union? In terms of the order you should do your national focus tree, here is what I have found works best for me. People complain that Germany is OP in the current meta and unbeatable late game. Awesome guide! In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. How to Unlock Papal States in Hearts Of Iron IV. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. Create an account to follow your favorite communities and start taking part in conversations. So, I'm playing a match as Stalin, and I have 5 million deployed men. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Valve Corporation. What do you recommend by the bunkers lvl 5 max with anti air and radar? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. The Centre5. Every focus Ive completed in this screenshot is needed and justified. The independence of Estonia lasted for about 20 years. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . 120 divisions of 20 width infantry with artillery, AA and engineers. Press question mark to learn the rest of the keyboard shortcuts. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Might be too much just for sp but it's better than not enough info. Here is an example of what is known as the Romanian Death Zone. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Tanks is 1 or 2 divisions with light tanks. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Build civs until 1939 then build mils. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. But there is one challenge every Soviet Player must go through - a Purge. Awesome post could use some similar guide for other nations! Finally, you need to consider what variants you want to use. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. I see a lot of "how to win as the soviets" posts in here. Support Companies: If armor matters then limit these as much as possible. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. You need to sign in or create an account to do that. Get the first mechanized tech to get a flat hardness buff on your motorized. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). The New Soviet Woman4. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. I used to play games mainly in Germany, France and Japan. Support companies should be engineer, AA, arty. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. For more guides onHearts of Iron IV, be sure to check out its game page. @Garface My man Tommykay, has a stable job, a wife, a great body and a future. So, what are you waiting for? Soviet Union, as one of the seven major powers, has a unique national focus tree. I got it by accident because I lost to Germany. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. @Garface KNEEL BEFORE ME! Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Hi, sorry for the late reply. With 7 soldiers and 2 artillery for the infantry. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. This guide is single-player oriented. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Centralization and Discipline15. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. Did you build a war factory by the age of 41? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. And most importantly, 1944 Air Technology is completely disallowed! Logistics are also useful in marines. Arise children of the Fatherland! When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. Next up, you have to figure out what ratio to use. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. All rights reserved. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. Less micro than 1 division per tile and helps prevent encirclement. Armor is useful if you believe your division will not be pierceable with upgrades. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). HoI4's product manager, on the intricacies of budgeting a game development. Interesting. Specify when and how many. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. maybe CAS/air superiority issues? You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Ok, lets look at the Focus Tree. Dont forget to research SPA and TD for the T-34. Having received more tanks, I came to Berlin like clockwork. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Secure the Administration11. And I personally try to keep speed above 5.5. First off is the question of motorized, mechanized, or amtracs. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. My 4 tanks can't do crap against infantry nor other tanks even attrition. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. So you just dont need to take Molotov-Ribbentrop Pakt. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Create an account to follow your favorite communities and start taking part in conversations. Perhaps give a go on a playthrough and see how it goes. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. AT in general is useless and you're better off using tanks to fight tanks. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). 13-7 heavy tank-mech, that's the baseline template. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. In this guide, I will show you how to form Soviet Russia in Kaiserreich. Do you erase half of the army when spain c.w. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! 8:1 casualties and Germany capitulated in 1944. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Hi you seem a pro in Soviet Union. Fix your eco, the rest will be much better. In fact, I used only 3 at the end of the game. Finally, tanks. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. YOU ARE A MAGNIFICENT SOVIET ONION! Template issues for sure. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. This item has been removed from the community because it violates Steam Community & Content Guidelines. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . Moreover, here is a list of how you should spend your political power, on advisors and laws etc. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Does not have AA and is too expensive. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Cheers! 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. In this case, you want every division you send to be fighting. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer And secondly, what division templates are you using? 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ).